The Unity editor is great for putting your game world together, but you can’t write your code in it. With Visual Studio Tools for Unity, you can use the familiar code editing, debugging, and productivity features of Visual Studio to create editor and game scripts for your Unity project using C#, and you can debug your code using Visual Studio’s powerful debugging capabilities. The useful features don’t end there, though. Visual Studio Tools for Unity also has deep integration with the Unity editor, so that you’ll spend less time switching back and forth to do simple tasks. It also provides Unity-specific productivity enhancements and puts the Unity documentation at your fingertips. In this short course, you will learn to diagnose and debug a Null Reference Exception. You can level up your troubleshooting skills beyond Debug.Log() and find issues quickly using the techniques shown here.
Note: This course was created by Microsoft .NET. We are pleased to host this training in our library.Learn More